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Playtest schedule and early access timing

Public messaging separates the April public test from early access. The April window is a technical playtest (not a marketing “beta”); early access is framed as the point where the product is effectively live for the public.

April 30 public test

A public playtest is scheduled for 30 April. It is described as the first major test intended to expose players to most of the game's current systems.

The test is framed as an in-development build with visible bugs, placeholders, unfinished animation work, and incomplete polish. Players are asked to approach it as a technical test meant to reveal problems rather than as a near-final version of the game.

The stated purpose of the test includes:

  • identifying technical and gameplay issues,
  • collecting direct player feedback on systems,
  • validating design decisions before broader release,
  • informing the next round of iteration.

Early access model

Scars of Honor is said to be planned for early access, but not as a paid early access product. The reason given is the game's free-to-play model.

Paid early access is rejected because it would create two undesirable outcomes. If paying players were allowed to keep progress, later free players could reasonably view that head start as pay-to-win. If progress were wiped to avoid that problem, paying players would lose what they purchased access to. The proposed solution is that early access should itself be free for everyone.

Under this interpretation, early access functions as the game's practical release, even if it still carries an "early access" label.

Release window

The full release is said not to be planned for the current year. Early access is instead placed in Q1 2027.

This timing is justified by the amount of remaining work needed before the game is ready for broader adoption. The project is described as still requiring substantial improvement across systems, polish, and stability.

Ongoing test cadence

The studio's intended cadence after the April test is frequent follow-up testing rather than a long silent gap. The preferred goal is to run additional playtests every month, or at worst every two months, once the first round of feedback has been processed.

These future tests are described as increasingly focused. Examples include tests centered on specific classes or newly added features rather than only broad all-systems access.

Access and Steam requests

Players are asked to wishlist and request access on Steam for the upcoming test. At the time of this commentary, no keys had been issued yet, so account transfers were not applicable.

Source

  • Recording: Scars OF Honor - Community LIVESTREAM!
  • YouTube: Watch on YouTube
  • Published: Sunday, April 5, 2026 at 7:06 PM UTC

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