Social MMO
Group-first design—playing with others over solo convenience. Topics are summarized from many official Scars of Honor YouTube videos (captions), organized for quick lookup.
- Guild strongholds over personal housing
- Proximity voice chat and social communication design
- Community-centered MMO philosophy
- Solo content, group play, and open-world activity
- Scars of Honor as a social-first MMORPG
- Voice chat and social design priorities
- Boss fights as shared social experiences
- Community as the core of the MMO experience
- Group-first MMO philosophy and social play
- Social hangout goals for Scars of Honor
- Community-focused MMO design goals
- Campfires, community, and shared exploration
- Group-first MMO philosophy
