Extra & other games
Side content: WoW, LOTRO, PoE, reactions, RPG essays—fun context, not a SoH systems wiki. Topics are summarized from many official Scars of Honor YouTube videos (captions), organized for quick lookup.
- World of Warcraft Classic Hardcore leveling session
- Modern cinematic and performance-oriented boss encounters
- Raid accessibility and multi-difficulty design
- World of Warcraft raid boss design evolution
- Raid encounters as narrative set pieces
- Character identity, builds, and loot progression in Diablo
- Diablo's MMO-like atmosphere and exploration
- Risk, community, and shared stories in Diablo
- Early-game impressions of The Lord of the Rings Online
- Questing, travel, and interface friction in The Lord of the Rings Online
- First impressions of The Lord of the Rings Online
- Baldur's Gate as a classic MMO-style exploration game
- Baldur's Gate as a bridge between RPG and MMO traditions
- Character identity and meaningful choice in Baldur's Gate
- Party combat and companion dynamics in Baldur's Gate
- Baldur's Gate 3 stream and giveaway
- Path of Exile as a successor to older MMORPG design
- Elden Ring as a successor to older MMORPG sensibilities
- Guild Wars 2 as a comparison point for Scars of Honor
- Path of Exile 2 boss attempt and skill adjustments
- Reaction to the Expedition 33 Act 1 opening cinematic
- Clair Obscur: Expedition 33 first-playthrough impressions
