· Art & world
Race, creature, and armor visual showcase
A large portion of the material focuses on visual assets, including playable races, hostile creatures, and armor sets. The footage is presented as an evolving snapshot of the game's current art direction.
Baron and Gronthar race presentation
The Baron are shown in an updated form, with a comparison to their earlier appearance. The reveal emphasizes how the race's design has evolved over time. A side-by-side view with other in-game character models highlights the Baron's unusually large scale and proportions.
The Gronthar, described as the Baron's rivals, are also shown in updated visuals. Their presentation stresses a more fearsome appearance than in earlier material.
Goblin enemy variants
The goblins receive an extended showcase as enemy NPCs. Multiple variants are shown, including differences in weapons and overall presentation. Their leader, the Goblin King, is singled out as a character whose final look received particular design attention.
Some of these characters are also said to be candidates for community naming, linking enemy presentation with player participation outside the game client.
Other creatures in Aragon
Additional hostile creatures from Aragon are briefly shown after the goblin segment. The captions do not preserve clear names for all of them, but the sequence indicates a broader bestiary already in visual production.
Armor style and elemental motifs
The footage also includes a showcase of armor used by both players and NPCs. The presentation focuses on overall style rather than item statistics or progression sources. One recurring visual impression in the captions is a strong "ice" motif, suggesting that some sets or effects lean heavily into frost-themed aesthetics.
Source
- Recording:
Our Creative Director "Leaked" All This (Scars of Honor) - YouTube: Watch on YouTube
- Published: Thursday, March 19, 2026 at 12:54 PM UTC
