· Classes
Class roadmap and delayed classes
Scars of Honor's class planning is described as intentionally staged rather than front-loading every concept at once. Some classes are prioritized for nearer-term testing, while others are reserved for later development when supporting systems are more mature.
Necromancer and pirate as late-development classes
Necromancer and pirate are identified as classes planned for the later stages of development. The reason given is that these classes depend on broader game systems and therefore benefit from being built after more of the game's foundations are in place.
This approach is presented as deliberate development sequencing rather than omission. The idea is that system-heavy classes should arrive when the game can support them properly.
Druid confirmed for the next public test
Druid is stated to be confirmed for the next public test. It is also described as one of the classes already being actively prepared for showcase and implementation.
The next Scars of Honor presentation is said to include fuller class information, including descriptions of what classes can do and what new spells they have.
Tank mobility and class abilities
The discussion references charge and intercept-style abilities for tank-oriented play. Druids and warriors are specifically mentioned in connection with these movement tools. This suggests that mobility and gap-closing are part of the intended class kits rather than being exclusive to a single archetype.
Full class development plan
A broader class roadmap is said to exist internally. Druid is part of the nearer-term plan, while pirate and necromancer are associated with release rather than the next testing phase. The class lineup is therefore being expanded in stages rather than all at once.
Source
- Recording:
⚔️DROPS⚔️ 🔴 MMoRPG Dev 🔴Plays ESO with the community! NO SPOILERS! - YouTube: Watch on YouTube
- Published: Sunday, November 9, 2025 at 9:13 PM UTC
