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Procedural dungeons and raid release plans

Instanced PvE in Scars of Honor is described as focusing on replayability, variable dungeon runs, and later raid support. The first featured dungeon is the Crypt of the Fallen, which is used as the main example of the game's dungeon direction.

Crypt of the Fallen

Crypt of the Fallen is described as the first dungeon created for the game. It is presented as a repeatable instance designed to feel different across runs rather than a fixed route with identical outcomes every time.

Procedural dungeon structure

Dungeons are said to be procedural. The same dungeon can be run repeatedly without playing exactly the same way twice. The recording associates this with changing paths, different rewards, and increasing difficulty over time.

This procedural approach is tied directly to replayability, which is treated as one of the most important qualities for PvE content.

Preparation and dungeon difficulty

Dungeon success is linked to preparation systems outside the instance itself. Crafting, gathering, and cooking are described as meaningful because they contribute to better gear and better readiness for difficult encounters.

The recording also references wipes and team coordination as part of the current dungeon experience, while leaving room for iteration based on testing and feedback.

Bosses and mini-bosses

The dungeon explanation referenced in the recording includes mini-bosses and other encounter details, though the captions do not preserve a full breakdown. Boss kills are also identified as one of the ways players can earn scars.

Raids

Raids are discussed more cautiously than dungeons. The first raid is not expected to appear during early access. Instead, the recording suggests that raid content should arrive at version 1.0 so that players returning from early access have a major incentive to come back for release.

Specific raid size and boss-count details are not firmly established in the captions. The emphasis is instead on raids as part of the long-term content cadence.

Content cadence after release

The intended live-service rhythm is described as a new content drop roughly every three months. Possible additions in that cadence include new dungeons, raids, quests, zones, level-cap increases, or other mechanics. This cadence is framed as especially important for a free-to-play MMORPG.

Source

  • Recording: Playing MMoRPGs and Discussing Scars Of Honor Early Access
  • YouTube: Watch on YouTube
  • Published: Sunday, January 11, 2026 at 9:10 PM UTC

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