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Server engine and technology choices

The discussion includes several technical points about Scars of Honor's backend, engine selection, and client structure. The strongest emphasis is on the custom server technology, which is presented as a core part of the game's development identity.

Custom server engine

A custom server engine has been developed for Scars of Honor. This is described as the part of the project where most gameplay logic happens, and it is identified as a major focus of work.

The server technology is praised for its performance, stability, and long-term growth over the years. It is also presented as one of the most satisfying parts of development from a technical perspective.

Why the project uses Unity

The choice of Unity is explained historically rather than ideologically. At the time development began, Unity was considered easier for hiring because more developers were available for it. It was also seen as having stronger mobile support and no decisive graphics disadvantage for the project's needs at that time.

The project began before the current Unreal Engine 5 era, and those earlier conditions are given as the practical reasons for the engine decision.

Separate PC and mobile clients

The game is said to use two separate clients. PC content is then adapted for mobile use, rather than the entire project being constrained to a single identical asset pipeline. This is used to argue that supporting both PC and mobile does not automatically prevent higher-quality PC development.

Backend flexibility

The custom backend is described as extensible enough that, if needed, it could support stronger graphical ambitions in the future. The implication is that the team sees control over the server and multiplayer architecture as more strategically important than relying entirely on stock engine solutions.

Technical philosophy for MMORPGs

The custom backend is framed as the kind of investment needed for a true massive multiplayer game. In that sense, the technical direction is not only about performance but also about ownership of core infrastructure and long-term scalability.

Source

  • Recording: What things from Runescape you would like to see in Scars OF Honor?
  • YouTube: Watch on YouTube
  • Published: Sunday, August 17, 2025 at 9:12 PM UTC

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