· Launch & platforms
Mobile and desktop platform design
Cross-platform MMO design is discussed primarily as a tension between the strengths of desktop MMORPGs and the constraints of mobile devices. Mobile is described as the largest gaming platform by market reach, but that scale does not automatically make it an ideal starting point for MMO design.
Mobile as a dominant platform
Mobile phones are characterized as extremely widespread and powerful gaming devices. Because of their reach, developers naturally want to build for them. However, MMORPGs are also described as time-intensive, UI-heavy, and mechanically dense, which makes them difficult to adapt cleanly to smaller screens.
Why mobile MMOs are difficult
Several challenges are identified for MMO play on mobile:
- limited screen space for complex interfaces
- battery and session-length constraints
- difficulty fitting many skills and buttons on screen
- reduced comfort for highly demanding encounters
A large-scale boss fight in a traditional MMORPG can involve many simultaneous actions and interface elements, and condensing that experience to mobile is presented as a major design problem.
Preferred development direction
The stronger approach is described as building a solid MMORPG first and then adapting it for mobile, rather than designing around mobile limitations from the start. Beginning with mobile-first constraints can weaken the desktop version because the game may be simplified too early.
By contrast, if the base game already works as a respectable MMO on its own terms, the development team can later determine how to make that experience playable on mobile.
Uneven suitability across activities
Not every part of an MMORPG is expected to translate equally well to mobile. Simpler or lower-intensity activities may work well, while more complex sections can become cumbersome because of the amount of clicking, switching, and interface management required.
The implied platform strategy for Scars of Honor is therefore not necessarily identical play quality across every activity. A shared game can exist on both PC and mobile, but some forms of content may be better suited to one platform than the other.
Source
- Recording:
What your MMO needs according to @JoshStrifeHayes | Scars of Honor - YouTube: Watch on YouTube
- Published: Thursday, January 11, 2024 at 2:20 PM UTC
