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Platforms, localization, and public test timing

Scars of Honor is described as targeting a multi-platform release while remaining PC-first in design. The recording also provides a rough release window, language plans, and timing guidance for the next public test reveal.

Release window

The game is described as targeting release at the end of 2026. This is presented as the current release expectation rather than a near-term launch.

PC-first with mobile at release

The game is repeatedly characterized as a PC MMORPG first, with mobile support adapted afterward. The intended message is that Scars of Honor is not a mobile game ported to PC, but a PC game ported to mobile.

Mobile versions for iOS and Android are said to be planned for the game's release window, not for the next public test. The next public test is explicitly stated not to include iOS or Android builds.

Desktop platform support

Windows, Mac, and Linux are described as expected to arrive together for the next public test. Mac support is spoken of confidently, while Linux is described as the trickier platform technically.

Even so, the intent stated in the captions is to support all three desktop platforms in the same test period.

Mobile UI adaptation

The mobile version is said to use a separate interface layout. Rather than duplicating the PC action bars directly, the mobile design is expected to rely on gestures to swap between action-bar sets.

This is presented as a way to preserve the PC combat design while adapting it to smaller screens.

Localization plans

The game is described as requiring broad language support rather than English only. Languages named in the captions include:

  • German
  • Spanish
  • Chinese
  • Portuguese
  • French

These are presented as part of the planned localization effort.

Next public test announcement timing

The next public test is said to be announced around mid-December. The recording distinguishes between announcing the test and actually running it, and it avoids giving a firm play date beyond that reveal window.

The development approach is described as shifting away from several smaller tests per year toward one larger and more meaningful event.

Development pacing and release readiness

The game is described as intentionally not being rushed into an undercooked state. The stated goal is a release and test cadence that supports a competitive, long-lasting MMORPG rather than a premature launch.

Source

  • Recording: 🔴MMoRPG Sunday🔴 and Fighting Monsters in Middle Earth
  • YouTube: Watch on YouTube
  • Published: Sunday, November 2, 2025 at 9:13 PM UTC

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