· MMO hot takes
MMORPG decline and genre evolution
The recording argues that MMORPGs are not dying, but changing in response to shifts in player expectations and game design. It presents the genre's earlier "golden age" as a product of both game design and player context, rather than something that can be explained by mechanics alone.
The "golden age" and player context
Classic MMORPGs such as World of Warcraft, RuneScape, EverQuest, and Lineage 2 are cited as examples of the period many players remember most fondly. That period is described as memorable not only because of the games themselves, but also because players had more time, greater tolerance for long grinds, and more willingness to wait for group content.
Older mechanics are presented as imperfect but meaningful. Long progression, travel time, and waiting for dungeon groups are framed as systems that helped create a sense of effort and scale, making progress feel significant.
Grinding as meaningful progression
The recording rejects the idea that grinding is inherently bad. Instead, grinding is described as harmful only when the surrounding game design is poor. In older MMORPGs, repetitive progression is portrayed as valuable when it creates social interaction, supports long-term goals, and gives players a sense of pride in incremental advancement.
This view treats grind as something that should be redesigned rather than removed. Meaningful grind is associated with social play, rewarding progress, and memorable shared experiences.
Convenience, friction, and loss of identity
A central argument is that many modern MMORPGs have become faster, more streamlined, and more convenient. While these changes reduce waiting and increase immediate action, they are also said to remove friction that once made progress feel earned.
The recording links excessive convenience to weaker community formation. If players no longer need to rely on each other, then shared identity and interdependence diminish. In that framing, reliance on other players is treated as one of the defining features of the MMO genre.
Combining classic values with modern design
The preferred direction is not a full return to older design, nor a complete embrace of modern streamlining. Instead, the proposed solution is to preserve the spirit of classic MMORPGs—effort, social reliance, and long-term progression—while improving them with modern combat and world design.
Examples of this approach include progression loops where combat remains engaging, travel through a world filled with events and dangers, and social interaction that is encouraged by the game's structure rather than imposed artificially.
Source
- Recording:
MMORPGs Aren't Dying (And I Can Prove It) - YouTube: Watch on YouTube
- Published: Thursday, August 21, 2025 at 12:35 PM UTC
