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· PvP, guilds & cross-play

PvP structure, guild importance, and hardcore mode ideas

Scars of Honor is described as supporting several forms of structured PvP, with guilds treated as a major pillar of the game's social health. The recording also discusses possible hardcore server rules and how far PvP loss should go.

Core PvP activities

The main active gameplay spaces are said to include battlegrounds and arenas alongside dungeons and raids. PvP is therefore presented as a central part of the game rather than a side mode.

The planned demo is said to include arenas, battlegrounds, and open-world access, allowing players to test multiple PvP contexts.

Morning Pass and full-loot rules

A specific PvP mode, Morning Pass, is described as the place where full-loot-style rules already exist. This is not presented as open-world full loot.

In Morning Pass, players are said to receive temporary gear at the start of the battleground, and defeating another player can grant that temporary gear. Permanent progression gear earned through leveling, quests, or dungeons is not lost there.

Open-world PvP and factions

Open-world PvP is described as faction-based rather than free-for-all. The recording does not confirm separate PvP and PvE server types for early access, stating that this decision can be made later because it is largely a configuration issue.

Guilds as a health indicator

Guilds are treated as one of the strongest indicators of whether the game and its community are alive. The recording links active guilds to an active community and, by extension, to a healthy MMORPG population.

Integrated voice chat

The game is said to already have integrated voice chat. This is presented as part of the intended social experience, especially for open-world gathering, group play, and general community interaction.

Hardcore realm ideas

Hardcore realms are discussed as a possible server type, but their exact rules are not finalized. Permanent character death is acknowledged as exciting for spectators and streamers, yet potentially too punishing for average players.

An alternative hardcore model is proposed in which death causes the loss of some experience and perhaps one randomly selected equipped item rather than deleting the entire character. This is presented as a potentially more accessible form of hardcore play.

Balance expectations

The recording does not promise perfect class balance in PvP or PvE at launch or early access. Balance is described as an ongoing effort, with the expectation that some classes or matchups may be overtuned until further iteration occurs.

Source

  • Recording: Playing MMoRPGs and Discussing Scars Of Honor Early Access
  • YouTube: Watch on YouTube
  • Published: Sunday, January 11, 2026 at 9:10 PM UTC

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