· Dev diary
Planned public release of the server engine
The studio states that its in-house server engine for Scars of Honor is planned for public release. This is presented as a notable departure from the common practice of keeping MMO server technology private.
Public tooling plans
According to the recording, the backend engine used to build the Scars of Honor server is expected to be launched publicly "very soon." The stated reason is that the market lacks tools specifically aimed at building large-scale MMORPG servers for projects of this type.
Positioning against common industry practice
The recording contrasts this approach with other MMO developers that build comparable technology internally and keep it proprietary. The studio presents its own direction as more open, indicating that it does not intend to keep the tool exclusively for internal use.
Development status
The blueprint system shown alongside this announcement is described as an early concept. The broader engine itself, however, is framed as an active internal production tool already used for the server side of Scars of Honor. The exact release scope, licensing, and feature set of any public launch are not specified in the captions.
Source
- Recording:
Our Own Blueprint System | Scars of Honor - YouTube: Watch on YouTube
- Published: Tuesday, July 15, 2025 at 2:30 PM UTC
