· Dungeons & raids
Dungeon iteration and open-world boss plans
The recording discusses both instance dungeon iteration and the desire to include a large open-world boss in the upcoming test. The common theme is that PvE content should be judged by whether it is genuinely fun in play, not only by how ambitious it sounds on paper.
Dungeon size rework
A recent dungeon playtest is described as disappointing because the dungeon was too large. Oversized rooms and excessive scale made the experience feel like a marathon rather than an enjoyable run.
A later internal playtest on Thursday is described much more positively after the dungeon was reworked to be smaller. The reduced room size is said to have improved both performance and gameplay feel, producing a more enjoyable run even though the content was still incomplete and unpolished.
Fun-first dungeon philosophy
The recording emphasizes that procedural dungeons, augmentations, and other advanced concepts are only worthwhile if the resulting gameplay is fun. If a system is not enjoyable in practice, it should be changed or discarded.
This is presented as a core design principle for dungeon development and for the game more broadly.
Production benefits of smaller dungeons
Smaller dungeon spaces are also described as easier to produce in greater quantity. By reducing size, the team expects to create more combinations and more content while also improving performance.
Open-world boss for the April test
The recording strongly advocates including one large open-world boss in the April test. The reason given is that gathering a party in the open world to confront a major creature is seen as central to the MMORPG experience.
The exact boss is not finalized in the discussion, but the desired effect is clear: a large, intimidating enemy that encourages players to group up, attempt the fight, fail, regroup, and eventually defeat it together.
This proposed boss is framed as a way to create memorable open-world group moments during the test, even before the full range of PvE systems is available.
Source
- Recording:
Scars OF Honor - Review of new Feature, Game Discussions with Community! - YouTube: Watch on YouTube
- Published: Sunday, March 22, 2026 at 8:52 PM UTC
