· Engine & tools
Backend engine and blueprint-style tools
Scars of Honor is described as using Unity for the client while relying on an in-house backend engine for MMORPG server technology. The server-side toolset is presented as a major internal investment intended to support large-scale online gameplay more directly than general-purpose game engines can.
Client engine and server technology
The client is said to be built with Unity. However, Unity and Unreal are both described as unsuitable as complete MMORPG server solutions on their own. The argument presented is that these engines are designed primarily for client-side game creation rather than for sustaining a large-scale MMO server architecture.
Because of that, the studio has built its own backend engine for server development.
Blueprint-style visual scripting
A blueprint-like visual scripting system is said to be in development for the internal engine. It is compared directly to Unreal Engine's Blueprint system and is intended to support event-driven logic, NPC behavior, and other scripted systems through a visual workflow.
The interface is described as intentionally resembling Unreal's approach so that developers familiar with Unreal can adapt more easily if they work with the studio's tools.
Public release of the server toolset
The in-house server engine is described as something the studio plans to release publicly in the future. The stated reason is that there is currently no comparable tool on the market that makes it easy to build large-scale MMORPG servers for projects of this type.
This is presented as a deliberate departure from the common practice of keeping such technology private as a competitive advantage.
Source
- Recording:
Wallpapers !giveaway - Talking all things SoH - Playing PoE2 - YouTube: Watch on YouTube
- Published: Sunday, July 13, 2025 at 8:59 PM UTC
