· Engine & tools
Internal blueprint system for server logic
Scars of Honor uses Unity for its client, while its MMO server technology is built on a separate proprietary backend engine developed in-house by Beast Burst Entertainment. The recording distinguishes these roles clearly: the client is created with a general-purpose game engine, but the server requires different tooling intended for large-scale MMORPG operation.
A visual scripting system described as a blueprint system is in development for that internal backend. It is presented as an early concept that closely resembles Unreal Engine's Blueprints, with the stated goal of making logic creation more accessible to developers already familiar with that workflow.
Client engine and backend separation
The client of Scars of Honor is described as being built with Unity. By contrast, the server side runs on a proprietary backend engine made specifically for the game's MMO needs.
The distinction is framed as practical rather than cosmetic. Unity and Unreal are treated as suitable tools for building the client, but not as systems designed to sustain an MMORPG server by themselves. The server stack is therefore handled through separate in-house technology.
Blueprint-style visual scripting
The in-development blueprint system is described as a visual scripting tool for the internal engine. Its intended use includes creating logic for NPCs, behaviors, and event-driven interactions.
The concept shown is said to be at an early stage, but it is deliberately modeled after Unreal Engine's blueprint approach. This similarity is meant to reduce onboarding friction for developers who have previously worked with Unreal, allowing them to adapt more easily to the studio's own tools.
Intended uses in game logic
The system is presented as a way to enforce behavior through event-based logic. Examples mentioned in the captions include NPC logic and other triggered behaviors. This implies a tool aimed at authoring gameplay-side server behavior without relying entirely on handwritten code for every interaction.
Tooling direction
The blueprint system is part of a broader internal engine effort focused on MMO server creation. The recording presents this as a foundational toolset for building and operating Scars of Honor rather than as a player-facing feature.
Source
- Recording:
Our Own Blueprint System | Scars of Honor - YouTube: Watch on YouTube
- Published: Tuesday, July 15, 2025 at 2:30 PM UTC
