· PvP, guilds & cross-play
PvP formats and voice chat plans
The recording includes several details about PvP structure and communication systems in Scars of Honor.
PvP as a core pillar
PvP is described as the living soul of the game. Although PvE is also treated as important, PvP is presented as a defining part of the overall design direction.
The speaker also identifies personally as a PvP-oriented MMORPG player, especially in arena formats, while noting that Scars of Honor is being built to support both PvP and PvE strongly.
Arena formats
Arenas are described as differing from standard expectations. In addition to one-versus-one play, the game is said to support a format with three teams where only one survives. This suggests a broader approach to arena design than simple mirrored team matches.
Battleground testing history
A previous test is referenced in which battleground gameplay was used to explore three classes: ranger, knight, and mage. That test only exposed a limited slice of each class rather than their full build possibilities.
Voice chat modes and moderation
Voice chat is treated as highly important. Proximity voice is considered one possible mode, but not the only one, and concerns are raised about abuse if proximity chat is left unmanaged.
Voice communication is considered especially valuable in dungeons, arenas, and battlegrounds. Moderation by game staff is described as necessary in order to protect the community from abuse.
Guild significance
Guilds are discussed not only as social labels but as organizations that should matter mechanically. Guild strongholds are mentioned as one of the ways to give guilds more meaning, though likely after launch rather than at initial release.
Source
- Recording:
Full Stream | Scars of Honor Spoilers, Giveaways & PoE 2 Gameplay - YouTube: Watch on YouTube
- Published: Friday, July 11, 2025 at 9:08 AM UTC
