· PvP, guilds & cross-play
PvP modes
Player-versus-player content in Scars of Honor includes battlegrounds and several arena formats. The captions also place PvP alongside general world dangers and dungeons as a major part of progression through the world.
Battleground structure
The battlegrounds are described as being split into sections, with one currently named mode referred to as "Morning Pass" (caption unclear). In that battleground, all participants begin at the same level and with the same class-based starting gear, creating an even baseline.
Power progression then occurs inside the match itself. Players search battleground chests for better gear, become stronger during the round, and use that advantage to control objectives.
A scoring mechanic based on collecting "souljars" is also described. Teams donate these for points, and the first team to reach 1,000 points wins.
Arena formats
Several arena setups are named. One format is a one-versus-one mode built around a mirror-match rule, where players fight the same class on both sides. This format is framed as a test of class mastery and build optimization.
A two-versus-two mode focuses on composition, coordination, and partner play, with voice communication specifically mentioned as part of effective teamwork.
A three-sided arena mode is also described. In this format, multiple teams compete simultaneously for supremacy rather than fighting in a standard two-team bracket.
Source
- Recording:
From Vision to World: Scars of Honor Dev Diary - YouTube: Watch on YouTube
- Published: Monday, January 19, 2026 at 3:30 PM UTC
