Skip to main content

· Shop, PTR & no P2W

Cosmetics, customization, and monetization boundaries

Monetization is framed as secondary to building a strong game first. The discussion repeatedly emphasizes cosmetics and visual customization as the preferred basis for revenue, while rejecting pay-to-win advantages.

Monetization priorities

The stated priority is to make a good game before focusing heavily on monetization details. Specific naming for premium currency is not shared, and the monetization plan is described as not yet being the central concern.

Cosmetic-first model

The preferred business model is a free-to-play game sustained by cosmetics. Examples discussed include alternate druid forms as paid visual options, provided they are not required for gameplay.

The broader argument is that an MMORPG can sustain itself through cosmetic sales alone if it offers enough meaningful visual choice. This is presented as compatible with a strict no-pay-to-win stance.

Character customization systems

Customization is described as a major pillar of the game's long-term health. Planned or discussed elements include:

  • transmogrification-style appearance changes,
  • mixing armor pieces from different sets,
  • strong visual distinction for each equipped item,
  • and spell appearance customization through a "spell pack" system that changes VFX and animations.

The goal is to let players shape their character's look extensively without tying power to cash purchases.

Every item changes appearance

A strong design statement is made that equipment upgrades in an MMORPG should visibly change the character. Scars of Honor is said to treat every distinct item as having its own visual representation on the character rather than hiding upgrades behind unchanged models.

Limited-time rewards and FOMO

The team wants to leave something for players who supported the project before launch, but does not want to lean too heavily into fear-of-missing-out tactics. This suggests that commemorative or early-supporter cosmetics may exist, but the approach is intended to avoid aggressive exclusivity.

Druid form monetization example

The druid caster form vote is used as a concrete example of the monetization boundary. The community-selected default form is intended to be free, while some alternate forms may become optional paid skins. This reflects the broader principle that payment should affect appearance, not power.

Source

  • Recording: What things from Runescape you would like to see in Scars OF Honor?
  • YouTube: Watch on YouTube
  • Published: Sunday, August 17, 2025 at 9:12 PM UTC

← Back to Shop, PTR & no P2W