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Shop priority and free reward plans

The discussion addresses the Beast Burst app and the studio's current approach to rewards and monetization. The stated priority is game development rather than expanding shop offerings or adding more cosmetic inventory for sale or giveaway.

This is framed as a deliberate correction of an earlier studio mistake: focusing too much attention on store-related output before the core game was sufficiently advanced.

Current monetization priority

The studio position presented here is that the game must come first. The immediate goal is to make Scars of Honor fun and compelling enough that players want to spend time in it, with the shop treated as a later extension of a healthy game rather than a leading pillar.

Because new rewards in the app would require creating additional content to distribute, expanding that reward pool is said not to be the current priority.

Beast Burst app rewards

The app's lucky-box style rewards are acknowledged, and the possibility of adding more free rewards in the future is left open. However, this is deferred until after more meaningful game content is completed.

The stated intent is that once the game reaches a stronger content position, more items can be added to the app for players to win without payment.

General stance on value

The broader philosophy expressed alongside the shop discussion is that rewards should feel earned. Easy handouts, including routine login-style rewards such as free items or gold merely for signing in, are criticized as reducing the sense of accomplishment.

That view is connected to both economy and monetization design: if value is given away too freely, meaningful rewards lose impact.

Source

  • Recording: 🔴 MMoRPG Sunday 🔴 SoH Spoilers and Community Time! New channel Reward Redemptions!
  • YouTube: Watch on YouTube
  • Published: Sunday, September 28, 2025 at 10:13 PM UTC

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